Uses of Package
java.awt

Packages that use java.awt
com.jjt.utbeg   
java.applet   
java.awt   
java.awt.event   
java.awt.geom   
java.beans   
java.lang   
symantec.itools.awt.util.spinner   
 

Classes in java.awt used by com.jjt.utbeg
Button
          This class creates a labeled button.
Color
          A class to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Dimension
          The Dimension class encapsulates the width and height of a component (in integer precision) in a single object.
Graphics
          The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
GridBagConstraints
          The GridBagConstraints class specifies constraints for components that are laid out using the GridBagLayout class.
GridBagLayout
          The GridBagLayout class is a flexible layout manager that aligns components vertically and horizontally, without requiring that the components be of the same size.
Image
          The abstract class Image is the superclass of all classes that represent graphical images.
Insets
          An Insets object is a representation of the borders of a container.
MenuContainer
          The super class of all menu related containers.
Panel
          Panel is the simplest container class.
Point
          A point representing a location in (x, y) coordinate space, specified in integer precision.
 

Classes in java.awt used by java.applet
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Dimension
          The Dimension class encapsulates the width and height of a component (in integer precision) in a single object.
Image
          The abstract class Image is the superclass of all classes that represent graphical images.
MenuContainer
          The super class of all menu related containers.
Panel
          Panel is the simplest container class.
 

Classes in java.awt used by java.awt
ActiveEvent
          An interface for events that know how dispatch themselves.
Adjustable
          The interface for objects which have an adjustable numeric value contained within a bounded range of values.
AlphaComposite
          This AlphaComposite class implements the basic alpha compositing rules for combining source and destination pixels to achieve blending and transparency effects with graphics and images.
AWTEvent
          The root event class for all AWT events.
AWTEventMulticaster
          A class which implements efficient and thread-safe multi-cast event dispatching for the AWT events defined in the java.awt.event package.
AWTException
          Signals that an Absract Window Toolkit exception has occurred.
AWTPermission
          This class is for AWT permissions.
BasicStroke
          The BasicStroke class defines a basic set of rendering attributes for the outlines of graphics primitives.
Button
          This class creates a labeled button.
Canvas
          A Canvas component represents a blank rectangular area of the screen onto which the application can draw or from which the application can trap input events from the user.
Checkbox
          A check box is a graphical component that can be in either an "on" (true) or "off" (false) state.
CheckboxGroup
          The CheckboxGroup class is used to group together a set of Checkbox buttons.
CheckboxMenuItem
          This class represents a check box that can be included in a menu.
Choice
          The Choice class presents a pop-up menu of choices.
Color
          A class to encapsulate colors in the default sRGB color space or colors in arbitrary color spaces identified by a ColorSpace.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
ComponentOrientation
          The ComponentOrientation class encapsulates the language-sensitive orientation that is to be used to order the elements of a component or of text.
Composite
          The Composite interface, along with CompositeContext, defines the methods to compose a draw primitive with the underlying graphics area.
CompositeContext
          The CompositeContext interface defines the encapsulated and optimized environment for a compositing operation.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
Cursor
          A class to encapsulate the bitmap representation of the mouse cursor.
Dialog
          A Dialog is a top-level window with a title and a border that is typically used to take some form of input from the user.
Dimension
          The Dimension class encapsulates the width and height of a component (in integer precision) in a single object.
Event
          Event is a platform-independent class that encapsulates events from the platform's Graphical User Interface in the Java 1.0 event model.
EventDispatchThread
          EventDispatchThread is a package-private AWT class which takes events off the EventQueue and dispatches them to the appropriate AWT components.
EventQueue
          EventQueue is a platform-independent class that queues events, both from the underlying peer classes and from trusted application classes.
EventQueueItem
           
FileDialog
          The FileDialog class displays a dialog window from which the user can select a file.
FocusManager
           
Font
          The Font class represents fonts.
Font.FontLineMetrics
          Metrics from a font for layout of characters along a line and layout of set of lines.
FontMetrics
          The FontMetrics class defines a font metrics object, which encapsulates information about the rendering of a particular font on a particular screen.
Frame
          A Frame is a top-level window with a title and a border.
Graphics
          The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Graphics2D
          This Graphics2D class extends the Graphics class to provide more sophisticated control over geometry, coordinate transformations, color management, and text layout.
GraphicsConfigTemplate
          The GraphicsConfigTemplate class is used to obtain a valid GraphicsConfiguration.
GraphicsConfiguration
          The GraphicsConfiguration class describes the characteristics of a graphics destination such as a printer or monitor.
GraphicsDevice
          The GraphicsDevice class describes the graphics devices that might be available in a particular graphics environment.
GraphicsEnvironment
          The GraphicsEnvironment class describes the collection of GraphicsDevice objects and Font objects available to a Java(tm) application on a particular platform.
GridBagConstraints
          The GridBagConstraints class specifies constraints for components that are laid out using the GridBagLayout class.
GridBagLayoutInfo
           
Image
          The abstract class Image is the superclass of all classes that represent graphical images.
Insets
          An Insets object is a representation of the borders of a container.
ItemSelectable
          The interface for objects which contain a set of items for which zero or more can be selected.
Label
          A Label object is a component for placing text in a container.
LayoutManager
          Defines the interface for classes that know how to layout Containers.
LayoutManager2
          Defines an interface for classes that know how to layout Containers based on a layout constraints object.
LightweightDispatcher
          Class to manage the dispatching of events to the lightweight components contained by a native container.
LightweightPeer
          Implements the LightweightPeer interface for use in lightweight components that have no native window associated with them.
List
          The List component presents the user with a scrolling list of text items.
MediaEntry
           
MediaTracker
          The MediaTracker class is a utility class to track the status of a number of media objects.
Menu
          A Menu object is a pull-down menu component that is deployed from a menu bar.
MenuBar
          The MenuBar class encapsulates the platform's concept of a menu bar bound to a frame.
MenuComponent
          The abstract class MenuComponent is the superclass of all menu-related components.
MenuContainer
          The super class of all menu related containers.
MenuItem
          All items in a menu must belong to the class MenuItem, or one of its subclasses.
MenuShortcut
          A class which represents a keyboard accelerator for a MenuItem.
Paint
          This Paint interface defines how color patterns can be generated for Graphics2D operations.
PaintContext
          The PaintContext interface defines the encapsulated and optimized environment to generate color patterns in device space for fill or stroke operations on a Graphics2D.
Panel
          Panel is the simplest container class.
Point
          A point representing a location in (x, y) coordinate space, specified in integer precision.
Polygon
          The Polygon class encapsulates a description of a closed, two-dimensional region within a coordinate space.
PopupMenu
          A class that implements a menu which can be dynamically popped up at a specified position within a component. As the inheritance hierarchy implies, a PopupMenu can be used anywhere a Menu can be used.
PrintJob
          An abstract class which initiates and executes a print job.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
RenderingHints
          The RenderingHints class contains rendering hints that can be used by the Graphics2D class, and classes that implement BufferedImageOp and Raster.
RenderingHints.Key
          Defines the base type of all keys used to control various aspects of the rendering and imaging pipelines.
Scrollbar
          The Scrollbar class embodies a scroll bar, a familiar user-interface object.
ScrollPane
          A container class which implements automatic horizontal and/or vertical scrolling for a single child component.
ScrollPaneAdjustable
           
Shape
          The Shape interface provides definitions for objects that represent some form of geometric shape.
Stroke
          The Stroke interface allows a Graphics2D object to obtain a Shape that is the decorated outline, or stylistic representation of the outline, of the specified Shape.
SystemColor
          A class to encapsulate symbolic colors representing the color of GUI objects on a system.
TextArea
          A TextArea object is a multi-line region that displays text.
TextComponent
          The TextComponent class is the superclass of any component that allows the editing of some text.
TextField
          A TextField object is a text component that allows for the editing of a single line of text.
TexturePaintContext
           
Toolkit
          This class is the abstract superclass of all actual implementations of the Abstract Window Toolkit.
Transparency
          The Transparency interface defines the common transparency modes for implementing classes.
Window
          A Window object is a top-level window with no borders and no menubar.
 

Classes in java.awt used by java.awt.event
ActiveEvent
          An interface for events that know how dispatch themselves.
Adjustable
          The interface for objects which have an adjustable numeric value contained within a bounded range of values.
AWTEvent
          The root event class for all AWT events.
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
ItemSelectable
          The interface for objects which contain a set of items for which zero or more can be selected.
Point
          A point representing a location in (x, y) coordinate space, specified in integer precision.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
Window
          A Window object is a top-level window with no borders and no menubar.
 

Classes in java.awt used by java.awt.geom
Shape
          The Shape interface provides definitions for objects that represent some form of geometric shape.
 

Classes in java.awt used by java.beans
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Graphics
          The Graphics class is the abstract base class for all graphics contexts that allow an application to draw onto components that are realized on various devices, as well as onto off-screen images.
Image
          The abstract class Image is the superclass of all classes that represent graphical images.
Rectangle
          A Rectangle specifies an area in a coordinate space that is enclosed by the Rectangle object's top-left point (xy) in the coordinate space, its width, and its height.
 

Classes in java.awt used by java.lang
AWTPermission
          This class is for AWT permissions.
 

Classes in java.awt used by symantec.itools.awt.util.spinner
Component
          A component is an object having a graphical representation that can be displayed on the screen and that can interact with the user.
Container
          A generic Abstract Window Toolkit(AWT) container object is a component that can contain other AWT components.
MenuContainer
          The super class of all menu related containers.
Panel
          Panel is the simplest container class.